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Level Design
Game: Gears of War PC
Description: Ruin is a Gears of War multiplayer level designed to cater to fast and tactical gameplay that forces teamwork across two height levels. My focus for this map was to utilize modular level design with the Gears of War assets. Much like we used existing lego blocks to construct our masterpieces as children, level designers are now having to do the same. I learned to master creativity in using the environmental art in ways that they were not originally intended. This resulted in a polished Gears of War quality level in both gameplay and visuals.
Development Time: 6 weeks
Download: MP_Ruin
Documentation: LDD Doc LDD PDF
Video: Coming Soon8 Photos
Game: Gears of War PC
Description: SP_Station is a level design test I completed for a potential employer. I was tasked with creating a small single player level that incorporated scripted combat as well as some visual detailing.
Development Time: 6 days
Download: SP_Station
Video: SP_Station Gameplay8 Photos
Game: Unreal Tournament 2004
Description: DM-Eden is a 6-10 player DeathMatch map. Its visual theme is that of nature and architecture coexisting harmoniously as well as a gameplay style that utilizes over, under, and around flow.
Development Time: 3 Weeks
Download: DM-Eden
Documentation: DM-Eden Deconstruction
Video: DM-Eden Gameplay10 Photos
