Level designer
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  • Résumé

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    Game Development Experience

    Duke Nukem Forever | 3D Realms EntertainmentAug 2008-May 2009
    Level Designer

    • Responsible for designing and constructing highly detailed levels for Duke Nukem Forever
    • Primary level designer on four levels that cover two locations in the game
    • Designed, prototyped, scripted, and polished two boss battles for Duke Nukem Forever
    • Worked closely with art and programming teams to maintain visual and gameplay qualities
    • Responsible for level lighting, scripting, design implementation, and final polishing

    Education

    Guildhall at Southern Methodist University

    Plano, Texas
    July 2008
    Professional Certificate of Digital Game Development
    Specialization: Level Design

    Utah Valley State College

    Orem, Utah
    April 2006
    Associate of Arts (AA)

    Personal/Team Projects

    • MP_Ruin(Gears of War PC) - One of the most polished and popular GoW maps on the Epic forums
    • SP_Station(Gears of War PC) - One week single player map design test for a potential employer
    • The Color of Doom(Half-Life 2 Mod) - 2009 IGF finalist for overall best student game
    • Escape from Ithuria(Unreal 2K4 Mod) - Three player cooperative puzzle platformer

    Technical Skills

    3D Editing Tools

    UnrealEd 4
    3D Studio Max 2008
    Hammer
    Radiant
    The Elder Scrolls Construction Set
    UnrealEd 2004

    Scripting Languages

    Kismet
    Doom Script
    Oblivion Script
    Unreal Script>

    Software

    Subversion, Tortoise SVN 1.4

    Hobbies / Interests

    Extensive experience playing competitive multiplayer games at a high level:

    Starcraft- 6 years
    Halo:CE- 3 years
    Splinter Cell: Pandora Tomorrow, Chaos Theory- 2 years
    Halo 3- 1+ year
    Halo 2- 1+ year
    Gears of War- 1+ year