Quinn Delhoyo
Level designer
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Résumé
Game Development Experience
Duke Nukem Forever | 3D Realms EntertainmentAug 2008-May 2009
Level Designer- Responsible for designing and constructing highly detailed levels for Duke Nukem Forever
- Primary level designer on four levels that cover two locations in the game
- Designed, prototyped, scripted, and polished two boss battles for Duke Nukem Forever
- Worked closely with art and programming teams to maintain visual and gameplay qualities
- Responsible for level lighting, scripting, design implementation, and final polishing
Education
Guildhall at Southern Methodist University
Plano, Texas
July 2008
Professional Certificate of Digital Game Development
Specialization: Level DesignUtah Valley State College
Orem, Utah
April 2006
Associate of Arts (AA)Personal/Team Projects
- MP_Ruin(Gears of War PC) - One of the most polished and popular GoW maps on the Epic forums
- SP_Station(Gears of War PC) - One week single player map design test for a potential employer
- The Color of Doom(Half-Life 2 Mod) - 2009 IGF finalist for overall best student game
- Escape from Ithuria(Unreal 2K4 Mod) - Three player cooperative puzzle platformer
Technical Skills
3D Editing Tools
UnrealEd 4
3D Studio Max 2008
Hammer
Radiant
The Elder Scrolls Construction Set
UnrealEd 2004Scripting Languages
Kismet
Doom Script
Oblivion Script
Unreal Script>Software
Subversion, Tortoise SVN 1.4
Hobbies / Interests
Extensive experience playing competitive multiplayer games at a high level:
Starcraft- 6 years
Halo:CE- 3 years
Splinter Cell: Pandora Tomorrow, Chaos Theory- 2 years
Halo 3- 1+ year
Halo 2- 1+ year
Gears of War- 1+ year
