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Team Projects
Engine: Source
Description: The Color of Doom is a single player game project that combines the excitement of a 3D action-platformer with a tongue-and-cheek superhero setting. The Color of Doom's fast paced action, colorful visuals, and simple color switching mechanic proved worthy of becoming a 2009 IGF Student Showcase finalist.
Role: I worked as Producer/Team Lead. I was responsible for leading all meetings, milestone presentations, writing and keeping asset and development plans current, gathering tasks for milestones, creating schedules, checking tasks against schedule, and maintaining communication between all disciplines.
Team Size: 16 ( 3 Engineers, 6 Artists, 7 Designers)
Development Time: 5 Months6 Photos
Engine: Unreal 2.5
Description: Escape from Ithuria is a cooperative third-person puzzle game project that offers three playable characters complete with unique skills and abilities.
Role: I worked as a Level Designer as well as the game's visionary. I was responsible for designing and creating the tutorial level, communicating core gameplay ideas during lead meetings, play testing, milestone presentations, and creating one environmental art model.
Team Size: 15 ( 2 Engineers, 6 Artists, 7 Designers)
Development Time: 4 Months7 Photos
Engine: Torque Game Builder
Description: Mystik is a game that takes the player from the depths of a dungeon to the throne room of the wicked King Frunkdumph. The player is a wizard that can harness the elements to destroy the elemental golems lurking around the castle.
Role: I worked as Level Designer/Environmental Artist. I was responsible for designing and creating all of the levels, creating all of the environmental textures, and assisting in designing core gameplay and features.
Team Size: 4 ( 1 Engineer, 2 Artists, 1 Designer)
Development Time: 2 Months8 Photos
